Market Study

Google Duo

USPs of Google’s approach

  • Optimized for low-bandwidth

  • End-to-end encryption by default

  • Based on phone numbers allowing users to call someone from their contact list

  • Automatically switches between WI-FI and cellular networks

  • A "Knock Knock" feature lets users see a live preview of the caller before answering.

  • It lets users worldwide make audio-only calls.

  • Optimization is further achieved through the degradation of video quality through monitoring network quality

  • Users can leave messages up to 30 seconds long for contacts who are unavailable. These messages can then be viewed by the other party, with the option of calling afterward

Cons of Google Duo

  • Maximum 12 participants allowed currently.

Technologies used by Google Duo

  • WebRTC

  • QUIC over UDP

  • WaveNetEQ (For packet loss concealment), a generative model based on DeepMind/Google AI’s WaveRNN

Facebook Messenger

USPs of Facebook messenger

  • Fun masks, effects, and filters on top of the video

  • User limit of 50

  • Facebook Live with Co-broadcasting

  • VR Chat – video calls in Oculus

Technologies used by Facebook Messenger

  • WebRTC

  • MQTT for Signalling

Microsoft Teams

Microsoft Teams, both for regular browsers and their Teams App relies on WebRTC for audio and video communications.

References

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